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RHEM I SE: The Mysterious Land Download Apkpure

Updated: Mar 25, 2020





















































About This Game RHEM is a first person adventure featuring brain-teasing puzzles for your PC. You arrive in the world of Rhem by a rail car. For a moment, you must simply sit tight, unable to escape. Then, the car begins to roam this world, revealing its mysteries, little by little. You soon learn that the only possibility for your safe return home is a letter consisting of four hidden fragments, which you must not only find, but also put together. Upon disembarking the rail car, and now in search of the letter, you will explore the land of Rhem... RHEM is a graphic adventure (point-and-click, pre-calculated first person). The virtual world is shown through the eyes of the players. The environment consists of individual pictures covering a 360-degree view. This Special Edition features many new puzzles and areas to the original game. In addition many enhancements from the sequels like "color-picker" or "skip mode" have been added to "RHEM I SE: The Mysterious Land" - explore the land of Rhem - mind-bending puzzles - non-violent story, non-linear gameplay - color picker feature for colorblind people - Skip mode - supports 6 languages (English, german, french, italian, polish and russian) 1075eedd30 Title: RHEM I SE: The Mysterious LandGenre: Adventure, IndieDeveloper:Knut MüllerPublisher:Runesoft GmbHRelease Date: 6 Jul, 2017 RHEM I SE: The Mysterious Land Download Apkpure I played the first edition of the Rhem games years ago, but I don\u2019t remember much of it. This new edition has some extra puzzles and areas, so it was a sufficient reason for me to buy it.But first of all, Rhem is not a game for everyone. Its graphics are dated and ugly-looking. Limited to a maximum display, the world is mostly bare of life without any trees or flowers, there is no background music, just some environment sounds (water, wind, door opening\u2026), and there is no real storyline to follow.But we don\u2019t play Rhem for whatever it looks like, no, we play Rhem for the puzzles, and what puzzles! The Rhem games might contain some of the best thought puzzles ever made. Trying to solve them becomes so captivating, that we forget that graphics are not that great, we don\u2019t even notice that there is no music, which would for a fact be too distracting\u2026I definitely recommend this game to any puzzles lovers!. RHEM I SE -I would recomend this game because it is a fun puzzle game to play. Knut M\u00fcller did an awesome remake of this game. I like playing puzzle games, and this one is pretty clever. You look for different clues to solve different puzzles to advance the game. Even though the graphics might be outdated, it still looks and pays good on windows 10. Coodos and a big thankyou to Knut M\u00fcller for making an intresting and fun game to play.. Played this 15 years ago on CD-ROM. Bought it again from Steam to do the puzzles one more time. Determined to *not* look at a walkthrough for any of the puzzles this time. [EDIT: one year after buying this on Steam, and going through the special editions of Rhem IV and II, I'm giving this a third go from the start!]"It's a killer puzzle box and I'm trapped inside. *grins* must be Christmas!"This was the first game of the Rhem\/Lisssn series. You walk around a large, abandoned complex solving puzzles. Most of the fun is figuring out just what the puzzles are in the first place. Each puzzle brings you a little bit closer re-starting the systems in the complex and finding a way out. There is no real dialog, just puzzles."I'm following a trail of bread crumbs laid out for me."The graphics are 800x600, the colors are muted (it is an abandoned, dilapidated complex) and there is limited animation. But this is a game for puzzles. There's very little hand holding here -- you really need to walk around and explore the game world. "It's a trap, Clara -- a lure and a trap. But I can't stop playing a game everone else has lost."Taking notes and mapping are essential (and the twists and turns in the game world make mapping more challenging, even with the compass). The puzzles do not have directions spelled out -- most of the fun is figuring out just what the puzzle is in the first place. If you find yourself walking around too much, check out the partial player's map in my guide. You'll eventually find the map in the game, but getting it earlier can be helpful."I can't actually see a way out of this. I've finally run out of corridor, there's a life summed up! "It suffers from the problems the Rhem series has: Sometimes you feel railroaded when walking around, with a limited choice of movement options. And other times if feels like you're walking a long way looking for the clue that you need to get into the next area. But if you look everywhere at the world around you, then you'll find your way. The railroading actually helps cut down on the aimless wandering -- there's only so many different paths, and if all the rest are dead-ends, then you need to explore what's left.The biggest drawback to this is that there are probably two main bottle-necks that you have to get past. You will compile lots of clues on things that (it turns out) are past a bottle-neck. But you have no way of knowing this until you are past the bottle-neck.Compare this to Rhem IV SE where the game world branches alot and you have lots of different puzzles to look at, and it feels like there are fewer limits.If the cursor appears timy on the screen, here's a work-around:1. Go to display settings and set zoom at 100%. Set the screen resolution to 1920x1080 or smaller.2. Log off (important!)3. Restart and start Rhem 1 SE in full screen mode.Incidentally, Steam cloud synch is available for this title.I got this when it went on sale, and I'd recommend it at sale prices."I'm going to get out of here and find whoever put me here in the first place. And whatever they're trying to do, I'm going to stop it! We might take a little while, so do you want me to tell you a story? The Brothers Grimm - lovely fellows, they're on my darts team. According to them, there was this emperor, and he asks this shepherd's boy, "How many seconds in eternity?" And the shepherd's boy says, "There's this mountain of pure diamond. It takes an hour to climb it, and an hour to go around it! Every hundred years, a little bird comes and sharpens its beak on the diamond mountain. And when the entire mountain is chiselled away, the first second of eternity will have passed!" You must think that's a hell of a long time...Personally, I think that's a hell of a bird. "(*= quotes from Dr Who season 9, "Heaven Sent"). The RHEM series is underappreciated.Really, really underappreciated.There's only really one style of puzzle in RHEM -- the kind where you have to make some machine work by finding some symbols in the gameworld and finding a corresponding symbol-decoder clue elsewhere in the gameworld, allowing you to push some buttons on some control panel in the right order. And some of these symbols are probably written on one side of a door that's only visible by traversing the gameworld in a loop for 2 minutes. And maybe you need to rotate some thingamabobs or trace the path of a bunch of tangled wires\/pipes along the way. And when you finally get the machine to work, it gives you access to a new part of the game world which means more symbols to write down, more wires to trace, and so on. If this sounds tedious (and, to be fair, RHEM has lots of negative reviews on the internet precisely because lots of folks think so), then this isn't the game for you. It doesn't have good art or sound or plot. That's not what the game is about. This game is one thing only: an absolute masterclass on the specific style of puzzle you see above. And for people like me who love careful notetaking, mapping, and observation, it's a real joy to play.Looking forward to seeing what puzzles Knut adds to the SE version of Rhem 2!. I remember everything from the original Rhem Rather crude for todays market. I strongly recommend this game for any fans of the original Myst or just fans of open-world puzzle solving in general. RHEM provides you with a huge, sprawling complex to explore, and while the plot is pretty much non-existant until the very end of the game, the puzzles and the satisfaction from understanding the game world and its intricate paths is more than enough to keep you going. One issue, and really the only big issue for me, is that the game will often require you to loop back or retrace your steps through some areas, which can be a pain in the butt because of the intricate and gated nature of the different areas. Be prepared to click through the same screens a lot. A lot. If you can look past the above, then do yourself a favor and pick up this game. If you do, here is a clarification that may keep you from misunderstanding a certain puzzle and being lost for like 4 hours: Some buttons can be held down.. very good game - Knut Mueller is a genius when it comes to puzzles, and even his oldest game here clearly shows it. although it is very dated, it is well worth the price and I look forward to playing the special editions of the final two RHEM games as they are released.

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