About This Game You're the captain of a small fleet of 3-5 ships. Your mission is to pass through a small sector of the galaxy to hunt down the enemy race. Along the way you will encounter other races along with their associated counterpart rebels. You will also encounter space pirates and pirate outpost. You will explore anomalies, asteroid fields, comets, nebulas, suns and worm holes. Worm holes become star lanes that let you travel greater distances instantly once you have explored them using research probes. Most encounters will result in a small 15-20 second mini arcade game. While traversing through star systems you will also come across damaged or distressed ships. Helping these ships will grant you precious resources. You must also make orbit around planets and send down your planet lander to explore them. Find metal, gas and fuel resources as well as animal life forms. Some will be dangerous while others not so much. You can also discover shuttle craft crash sites, ancient ruins and military burial grounds. These too provide you will rare items. These can be traded to other friendly races for race credits. You can then use these credits to purchase or upgrade your ships. Combat is a unique blend of real time with the play stopping while the player or the AI makes tactical decisions. Which way should I face my ship so it won't be flanked?Which weapons should I use and on which enemy ship? When should I use my ships special ability? When should my Fighter Carrier's deploy the fighters? Which enemy ships should I fire at with my Battle Cruisers dirty bombs? What ship should I repair using my Cargo Ship's repair drone? And finally what enemy ship should I target using my Research Vessels Research Drone to allow for the most Research Units to be stolen? Completing achievements is no longer just a passive thing that has no real impact on the game. Completing them in SFARA earns you special Achievement Based Artifacts that you can use when you start your next game. These are artifacts that can't normally be found while playing the game. 6d5b4406ea Title: Star Fleet Armada Rogue AdventuresGenre: Indie, Simulation, StrategyDeveloper:Blue Blaze GamingPublisher:Blue Blaze GamingRelease Date: 5 Jun, 2017 Star Fleet Armada Rogue Adventures Portable Edition Amateur hour. The tutorial STILL has problems right at the beginning when explaining picking race. Do not play witht he arrows, they do nothing, just click the NEXT button. Secondly it will point to the alternate race selection method, a list at the bottom of level 1 races. The NEXT button will ONLY appear IF you select the TOPMOST race(boleeni IIRC).Mission gameplay consists of a bunch of shallow arcade minigames.I have not gotten to fleet battles yet, but I'm going to have to go with a NOT recommended unless on a good sale given how unpolished this 'release' is. I have MANY more polished EA games... OTOH I also have abandoned EA games but TBH this is the ROUGHEST game that I have played in years.... The core gameplay mechanic is a series of gemeric mini games, the best of which is ripped off whole cloth from Star Control 2. The tutorial is 2 hours long. Do not recomend.. I love this game. If you played Starflight or similar games, you will love this game too. Deep, deep, deep... and arcadey minigames like ship boarding and asteroid variations and a planetary lander and more. Heads up - V-sync ON and Monitor at 60 Mhz, game needs to run at 60 FPS or it too fast to play (FPS tied to refresh rate, and gameplay speed is tied to FPS). superb gem of game! it has all the feel of a 90s era game like Star Control or Star Flight, Starships Unlimited or countless other space exploration\/strategy games of then. there is a lot going on in this game, the 2d minigames are many and varied, from blowing up asteroids for rare power crystals, to boarding a distressed ship and taking out the alien invader while trying to repair the ship and extinguish fires, to firing research probes through anomalies and wormholes, and alsovisiting planets to collect materials and other surprises . the gui has alot on it but it it is all explainedd and one gets the hang of it pretty quickly.i prob like this more than other similar games like endless sky or unending galaxy, because in this game you have alot may freedom to go at your own pace, time moves only when you do. i like the varying types of stations you can go to - general space stations, spaceship factories, trade centers as well as merchant ships. the game hasa alot of random events - good and bad ones, however nothing so random or ridiculous so as to ruin the game ever.this one i will be playing for a while!. Recommended for sure! This is a really entertaining time, and deffinitely worth checking out. -It is NOT graphically amazing.-There are sound options in game if, like me, you generally turn off game music. -The keyboard controls for some of the minigames can be frustrating so keep in mind that a controller may increase your enjoyment of it.I really like the unlockable nature of things in this game and that there are perks based off getting a collection of achievements... I also really like that you get to play as a race you have defeated on the next go if you so desire...and the Dev is pretty much awesome.... 10\/10Did you ever wish that FTL had more depth? That it had enough content to warrant a 125 page PDF game manual? If you answered "Yes" to any of these, you'll probably enjoy this game. Don't get me wrong, FTL is a great game, but compared to this, it's extremely minimalistic and games are pretty short by comparison. Something that always bothered me in FTL is how you're being chased by the fleet, and once you move forward, you can't backtrack. In this game, there is a time-limit type presence, but rather than restricting where you can go, all it is, is a time limit to kill the end boss (and mind you, it is very generous). This means if you passed a plasma nebula and your shield stat wasn't high enough to interact with it, you can move on forward, knowing that later you can return to the plasma nebula with higher shields. It's also worth noting that you can play the game your own way, if the time limit bothers you, there's stats you can raise that actually decrease the time units used while doing actions like flying from place to place, landing on planets and exploring, and so on. Finally, there are wormholes that randomly appear, these are stable wormholes, and what's great about them is they let you travel HUGE distances with zero time units used. A great way to get around.I'm definitely addicted, check out the video on the store page and scroll quickly through the PDF game manual, it might get you hooked too.. As a big fan of Starflight \/ Star Control series this game was very interesting to me.A word of warning. This is pretty complex and definitely not "casual". You will have to learn and think a lot.My biggest issue with the game are the unresponsive and awkward controls of the minigames. This makes it pretty difficult and frustrating to collect resources. I don't know if that is intended to make the game "more challenging". But for me its the biggest weakness and it makes it difficult for me to recommend the game to anyone. So I can only recommend it when you have a certain frustration tolerance.Pros:Very deep gameplay. Longest and most detailed Tutorial I can remember having ever played. (Good thing!).Good simulation aspect. Many stats to track an keep in mind. Satisfying to "level something up" or to find\/buy Equipment.Easy to learn, hard to master.Seems not dependent on "luck". But it depends on your "reflexes" an this can be a bit frustrating (bad controls).Many short "minigames" for different kinds of anomalies to aquire different kinds of resources.Beating the game unlocks new stuff.Well designed interface. Albeit there is plenty information to show its clear and concise. Once you got the hang of it.Many and detailed tooltips for each control or display. So its easier to learn the ropes of the game.Lots of replayability. You cant discover everything in a single playthrough (time limit)Time only flows at sepcial actions so the game waits for your input. No stress or hurry. Enough time to plan, compare and decide. (excluding most Minigames).Cons:The things you can fly to in a star system are difficult to distinguish from the background. But there is also a list available.The graphics is very "bare bone". Decide wether you can live with that. This is clearly a game which values gameplay over appearance.Some of the minigames to collect resources are difficult, hectic and annoying (because of the controls). This is the only issue which lowers my fun playing. But probably you get better at it over time.The controls of planet lander and away team rely on moving foward by moving mouse way from center. Here a button + strafing would be way more convenient. I can hardly fire in the direction I want.There are not really quests, story fragments or unique events that make the game feel consistent. The events (anomalies, distress ships) are just generic and plain. I don't even know why I have to destroy the arch enemy. So you don't follow a story or lore but its just resource management and leveling up through minigames.This game tries to be a rogue like. Thus you are supposed to loose everything for every little mistake. I generally find this pretty unfair and it seems the developers of such games don't value the time of their customers. I would find it more user friendly when there where a load button to load the last save. Now I have to Alt+F4 when things go bad and start the game again. Frustrating.Since the game is a bit repetitive (resource grind) I can't imagine to win it 6 times to unlock the next of the 8 levels. For completing it you must have plenty of free time and a strong will I guess ;).Summary:Complex indie space adventure\/simulation game. Lots of depth, fun, replay value and fairly priced. Some little quircks (controls, missing story) but nonetheless clearly recommended.Note: I play with Steam in offline mode. So the counted game time is not correct. I have at least 10 hours in the game so far.
hiasinarucga
Star Fleet Armada Rogue Adventures Portable Edition
Updated: Mar 25, 2020
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